jeudi 10 octobre 2013

Personal work

Hi visitors ^^

Here is my last Personal Work : "Bud" (work in progress)

The model Low-Res is done in 3ds Max, 
The High-Res Sculpting, Texturing, and Rendering (BPR) are done in Zbrush.



  






Here is a personal Job I did a few years ago :
The character is sculpted in ZBrush and rendered in Mental Ray.


                                                         

                                                         

                                                                      
 


Here is a sculpture created in ZBrush in order to study the anatomy of the human body :


                             






More coming soon...



mardi 8 octobre 2013

Professional Work

FLASHBACK - VectorCell - UBI Soft :
2013 - Xbox 360 - PS3 - PC










More coming soon...



AMY - VectorCell - Lexis Numérique :
2012 - Xbox 360 - PS3

Some in-game characters I've worked on (modeling High & Lo Res, Texturing, Uvs, Skinning) :





                                                               



















More coming soon...



TOP SPIN 1, 2, 3 - PAM development - 2K Games
2003 - 2008 Xbox 360 - PS3 - PC

On this games, my job was to create several professional players and a lot of elements allowing 
customization of generic characters :

Pictures From Top Spin 3 (2008)





                           

                           

                           





Morphs targets for the bodiesallowed to propose to the players an infinity of sizes :







More coming soon...